DRUID
DRUID
Elemental Skills
- Firestorm
Casting Delay will no longer share its cooldown with other skills that have Casting Delays.
- Molten Boulder
Missile speed increased by 100%. Missile range decreased by 50% (The overall travel length remains the same).
Casting Delay reduced from 2 seconds to 1 second.
Volcano synergy increased from 10% to 12%.
- Volcano
Alls synergy increased from 12% to 15%.
- Armageddon
Casting Delay has been removed for this skill.
Physical Damage significantly increased.
Volcano synergy changed to increase Physical Damage instead of Fire Damage, and increased from 14% to 18%.
Removed the Hurricane skill requirement.
Increased the missile damage radius by 33% (from 3 to 4).
Increased the missile drop rate by about 30% (from ~3 per second to ~4)".
Increased the area missile drop.
- Arctic Blast
Removed synergy from Hurricane
Base damage and level scaling increased by ~100% (also to compensate for the incorrect damage calculation in the past)
Added Synergy from Hurricane:+8% Cold Damage.
Arctic Blast reduces enemy cold resistance by 2% per skill base level.
The skill affects a larger area.
- Cyclone Armor
Can now be cast while in Werewolf or Werebear form.
- Twister
Added around 50% more damage to cold.
Arctic Blast synergy increased from 10% to 20% (Only for PvM).
- Hurricane
Casting Delay removed.
Shape Shifting Skills
- Rabies
Attack Rating bonus increased from +7% to +10% per level.
Poison Creeper synergy increased from 18% to 20%.
- Werebear
Damage bonus per level increased from 8% to 15%.
Base defense value increased from 25% to 40%.
Defense bonus per level increased from 6% to 10%.
- Maul
Now grants +3% attack speed per charge.
Damage bonus per level increased from 20% to 30%.
Attack Rating bonus increased from +20% to +40% baseline, and +10% to +15% per level.
- Shock Wave
Summon Grizzly synergy increased from 5% to 10%.
- Fire Claws
Adds fire damage and when hitting, it casts Firestorm.
Damage increased by 75%.
Removed synergy from Fissure.
Removed synergy from Volcano.
Summoning Skills
Druids can now have spirit wolves, dire wolves, and bears all summoned at the same time.
Can summon 3 spirits at a time and they are immortal.
The Wolves and Bear can cast teleport.
- Raven
Attack Rating bonus per level increased from 15% to 30% (now also displays in the tooltip)
Modified the AI so that the Ravens attack more often
Damage level scaling significantly increased
Summon Spirit Wolf synergy added: +12% Damage per level
Summon Dire Wolf synergy added: +12% Damage per level
Summon Grizzly synergy added: +12% Damage per level
- Summon Spirit Wolf
Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
Attacks now deal cold damage and chill for a duration (Provides utility with chilling and acts as an alternative damage type compared to Dire Wolves)
Damage level scaling increased by 10%
Base Life increased by about 80%
Life now increases by 10% per level
Updated the tooltip to display each synergy bonus value
- Summon Dire Wolf
Min Life and Max Life values are averaged to always be the same, accurate to the tooltip.
Damage level scaling increased by 30%.
Base Life increased by about 90%.
Life synergy reduced from 25% to 15% (This is because the base life was increased, and Spirit Wolf and Grizzly now gain Life per level).
Updated the tooltip to display each synergy bonus value.
- Summon Grizzly
Now you can summon up to 2 on lvl base 20; however, in PvP, you're only allowed to summon 1.
Min Life and Max Life values are averaged to always be the same, accurate to the tooltip.
Base Life increased by ~15%.
Life now increases by 10% per level.
Updated the tooltip to display each synergy bonus value.
- Poison Creeper
Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
Poison damage level scaling significantly increased
Life scaling increased by 100%
Rabies synergy added: +10% Poison Damage per level
- Carrion Vine
Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
Life recovery has been reworked to be +1% Healing per level, instead of using a diminishing calculation ranging from 3%-12%
- Solar Creeper
Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
Mana recovery has been reworked to be +3% Mana baseline with +1% Mana per level, instead of using a diminishing calculation ranging from 1%-8%