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DRUID

DRUID

Elemental Skills

  • Firestorm

Casting Delay will no longer share its cooldown with other skills that have Casting Delays.

  • Molten Boulder

Missile speed increased by 100%. Missile range decreased by 50% (The overall travel length remains the same).

Casting Delay reduced from 2 seconds to 1 second.

Volcano synergy increased from 10% to 12%.

  • Volcano

Alls synergy increased from 12% to 15%.

  • Armageddon

Casting Delay has been removed for this skill.

Physical Damage significantly increased.

Volcano synergy changed to increase Physical Damage instead of Fire Damage, and increased from 14% to 18%.

Removed the Hurricane skill requirement.

Increased the missile damage radius by 33% (from 3 to 4).

Increased the missile drop rate by about 30% (from ~3 per second to ~4)".

Increased the area missile drop.

  • Arctic Blast

Removed synergy from Hurricane

Base damage and level scaling increased by ~100% (also to compensate for the incorrect damage calculation in the past)

Added Synergy from Hurricane:+8% Cold Damage.

Arctic Blast reduces enemy cold resistance by 2% per skill base level.

The skill affects a larger area.

  • Cyclone Armor

Can now be cast while in Werewolf or Werebear form.

  • Twister

Added around 50% more damage to cold.

Arctic Blast synergy increased from 10% to 20% (Only for PvM).

  • Hurricane

Casting Delay removed.

Shape Shifting Skills

  • Rabies

Attack Rating bonus increased from +7% to +10% per level.

Poison Creeper synergy increased from 18% to 20%.

  • Werebear

Damage bonus per level increased from 8% to 15%.

Base defense value increased from 25% to 40%.

Defense bonus per level increased from 6% to 10%.

  • Maul

Now grants +3% attack speed per charge.

Damage bonus per level increased from 20% to 30%.

Attack Rating bonus increased from +20% to +40% baseline, and +10% to +15% per level.

  • Shock Wave

Summon Grizzly synergy increased from 5% to 10%.

  • Fire Claws

Adds fire damage and when hitting, it casts Firestorm.

Damage increased by 75%.

Removed synergy from Fissure.

Removed synergy from Volcano.

Summoning Skills

Druids can now have spirit wolves, dire wolves, and bears all summoned at the same time.

Can summon 3 spirits at a time and they are immortal.

The Wolves and Bear can cast teleport.

  • Raven

Attack Rating bonus per level increased from 15% to 30% (now also displays in the tooltip)

Modified the AI so that the Ravens attack more often

Damage level scaling significantly increased

Summon Spirit Wolf synergy added: +12% Damage per level

Summon Dire Wolf synergy added: +12% Damage per level

Summon Grizzly synergy added: +12% Damage per level

  • Summon Spirit Wolf

Min Life and Max Life values are averaged to always be the same, accurate to the tooltip

Attacks now deal cold damage and chill for a duration (Provides utility with chilling and acts as an alternative damage type compared to Dire Wolves)

Damage level scaling increased by 10%

Base Life increased by about 80%

Life now increases by 10% per level

Updated the tooltip to display each synergy bonus value

  • Summon Dire Wolf

Min Life and Max Life values are averaged to always be the same, accurate to the tooltip.

Damage level scaling increased by 30%.

Base Life increased by about 90%.

Life synergy reduced from 25% to 15% (This is because the base life was increased, and Spirit Wolf and Grizzly now gain Life per level).

Updated the tooltip to display each synergy bonus value.

  • Summon Grizzly

Now you can summon up to 2 on lvl base 20; however, in PvP, you're only allowed to summon 1.

Min Life and Max Life values are averaged to always be the same, accurate to the tooltip.

Base Life increased by ~15%.

Life now increases by 10% per level.

Updated the tooltip to display each synergy bonus value.

  • Poison Creeper

Min Life and Max Life values are averaged to always be the same, accurate to the tooltip

Poison damage level scaling significantly increased

Life scaling increased by 100%

Rabies synergy added: +10% Poison Damage per level

  • Carrion Vine

Min Life and Max Life values are averaged to always be the same, accurate to the tooltip

Life recovery has been reworked to be +1% Healing per level, instead of using a diminishing calculation ranging from 3%-12%

  • Solar Creeper

Min Life and Max Life values are averaged to always be the same, accurate to the tooltip

Mana recovery has been reworked to be +3% Mana baseline with +1% Mana per level, instead of using a diminishing calculation ranging from 1%-8%